Our partner Meru Networks has a constant stream of success stories with the incredibly high density demands of environments as diverse and challenging as outdoor stadiums to the confined and RF-choking construction of a cruise ship. Today’s story of how Meru Networks connected more than 5,000 attendees and 10,000 devices at The Gathering — one of the largest gaming and programming events in the world — will be no exception.
Our team leverages this technology (in single-channel, multi-channel, layered, and mixed) to solve issues with density, noise/interferences, and coverage in schools, hospitals, and a variety of customers with RF-hostile manufacturing or production facilities.
“An event of this size has its challenges. Multiplayer gaming requires low latency, low packet loss and simple Wi-Fi access. Thousands of mobile phones, tablets, gaming consoles and wireless computer accessories are a true test to network bandwidth. These devices leverage radio waves, and the Vikingskipet (“The Viking Ship”) Hamar Olympic Arena, where The Gathering was held, has a uniquely designed roof that reflects these signals throughout the venue, generating considerable noise. All of these factors create a hostile environment for such a Wi-Fi dependent event.”